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Ghastasaucey
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Ghastasaucey
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## 前言
于凌绽的大殿内,完成一场跨越植物僵尸的结盟,接受一起遍及瀑布沼泽的任务,深入一篇连接现在过去的故事。
征程将焕发全新的生命力。
lifevine更新,正式开始咯。0.17a是lifevine的首次更新。
## 更新日志
### lifevine
* 修改了主菜单的样式以适配更新主题
### 凌绽殿与BISHOP
* 加入了关卡凌绽殿(B座),在剧情模式中,你可以在这里见到BISHOP!
* 由我们的作曲家Promise.为BISHOP谱写的战斗曲!
* 还有一首可能有点意外的BGM?
* 加入了凌绽殿(B座)的挑战模式与附加模式
* 同时,在完成凌绽殿(B座)后,你将会获得神奇的任务……
* 加入了凌绽原野的隐藏关
### 语言
* 完善了英语语言的翻译
* 加入了越南语
* 语言的显示适配将会在后续的版本内进一步完善
### 云存档
* 现在可以登录www.pvz.moe,并享受云存档服务了!
* 你可以在设置界面进行登录。你也可以随时在设置界面将现有存档上传;在主菜单,你也可以随时将存档下载并导入游戏。
* 需要注意的是,你可以在关卡内上传当前存档情况,但是下载备份存档只能在主菜单进行。
* 除此之外,还加入了在本地备份存档/导入存档的功能。尽管有云存档,我们还是推荐您在本地为自己的存档进行备份。
* 后续将会加入更多登录论坛后可用的功能。
### 日志与统计
* 加入了统计功能,显示于大地图的左上角,点击后,可以查看每个关卡的尝试次数、通关用次、首次通关时长。并且有植物有关的使用统计。
* 支持将统计结果导出
* 遗憾的是,对于之前的存档,除游戏时长外,没有其他数据。
### 设置界面
* 重做了设置界面!
* 重新排版了界面
* 加入了静音功能、垂直同步设置
* 加入了按键设置,部分按键支持键位调整
* 加入了更多设置,可以选择关闭时停的动画效果、关闭时停的音效了
* 顺带一提,设置界面头顶有个可爱的植物一直在摇摇晃晃,根据你的界面不同,植物也会不同哦~
### 平衡与细节
* 重做了王堡关卡的“国王”子关
* 修改了台风草冲撞时的碰撞箱,现在的高度不足以攻击到潜于水下的荷鲁斯
* 现在光菱角的光线照射到SP Majorist的迷雾时,迷雾便会开始消散了
* 现在豌豆射手被种植后的攻击间隔可能在0到1.5s之间,而非固定1.5s
* 现在向日葵四消或五消时,如果核心向日葵正在生产,不会打断其生产了
* 现在光菱角被猫丝子移动后,保留移动前的激光方向
* 现在减速状况下的滇池牡丹的子弹不会再给自身充能了
* 现在楚河汉界中一些决策价值失误的地方,现在不会了
### 优化
* 现在音乐室的音乐描述可拖动,以解决部分语言下描述过长的问题。
* 现在在关卡已经结束后,王格上方的植物死亡不会导致游戏失败了。
* 现在关卡结束时,王的图层置于底层。
* 技术性上,萤火虫现在是一种独立的僵尸而非萤火虫僵尸的变体。
* 现在女巫的加速药水、淀粉梅的催化效果、大型强子加速器的效果均有特效了。
* 打开或关闭菜单界面时的动画持续时间缩短到原先的一半
* 优化了滚动条被拖动时的逻辑,不再会突变了
* 现在存档支持命名了,创建存档时,或右键已有的存档均可以命名
* 优化了存档创建界面
### 技术性调整
* 调整了植物在内部编码的方式,现在更科学了
* 优化了语言有关部分的显示逻辑
* 重写了内部用于多风格语言显示的函数,现在对显示而言,支持更多的方案
* 修缮了许多代码中的小细节,增强了可维护性
### BUG修复
* **GHTR-00000095** 伶初玫瑰的英文介绍首字母未大写
* **GHTR-00000096** 植物对伶初玫瑰的视觉方向有误
* **GHTR-00000097** 萤火虫或萤火虫的目标势力改变后,萤火虫仍会对目标进行索敌
* **GHTR-00000098** 猫丝子寄生荷叶后再次种下该荷叶,该荷叶会被子弹击中
* **GHTR-00000099** 系统为部分语言(如繁体中文,澳大利亚英语)时无法正常开启游戏
* **GHTR-0000009A** 一大波前的一波,有时将僵尸打完仍不触发刷新
## 下个版本的更新内容
* 将会加入“日记”功能,类似于图鉴,但是图文并茂!
* 会为不少关卡加上开局的演示动画效果!
* 凌绽殿将会更有活力,加入更多功能,比如说,试炼!
* 对于植物僵尸的些许平衡性调整与细节优化
* 削弱HARD及以下难度时,主线关卡的难度
* 优化部分页面的排版
* 很想,非常想,如果来得及,会修改猫丝子的形象。可能,也许,大概可以,如果来不及,可能会推后到0.17的后续版本
## Preface
Inside the Palace Of Snowblo
ssom grand hall,completing a grand alliance spanning plants and zombies,receiving a mission that extends across waterfall and marsh area,diving into a story that connects the present with the past.Voyage will be infused with a brand new vitality.
Update for lifevine has officially begun.0.17a is the first update for lifevine
## Update Log
### lifevine
* Modified the main menu's style to fit the theme of update
### the Palace Of Snowblo
ssom and BISHOP* added Palace Of Snowblo
ssom level(Block B).In the story mode,you can meet BISHOP here!* a battle music for BISHOP compossed by the composer Promise
* and a piece of music that may come as a bit of a surprise?
* added the challenge mode and additional mode for Palace Of Snowblo
ssom level(Block B)* after finishing Palace Of Snowblo
ssom level,you will get an amazing misson......* added the hidden level of the
Snowfield OutskirtsMechanical Snowfield### Language
* refined the English translation
* added Vietnamese
* the display adaptation for languages will be further improved in future vertions
### Cloud Save
* now you can log in to www.pvz.moe website and enjoy cloud save services!
* you can log in through settings.And you can also upload existing saves to the cloud at any time via the settings interface;Also,you can download and import your saves into the game at any time in the main menu.
* attention,youcan upload your current save staus within the game level,but downloading backup saves can only be done from the main menu.
* in addition to this,the feature of backing up/importing saves locally has also been added.But we still recommend you back your saves locally
* there will be more available features after loging in forum added in the future
### Logs And Statistics
* added a statistics feature that displays information in the top-left corner of the main map. You can view the number of attempts for each level, the number of times it took to clear the level, and the first clear time, the duration of the first clear, and statistics related to the use of plants.
* you can export thestatistics results
* it's pity that there's no imformations but playtime for the previous saves
### Settings Interface
* redid the settings interface!
* reformatted the layout
* added mute feature and vertical sync setting
* added key setting,with support for adjusting some key assignments
* added more settings,now you can choose to turn off the animation of time stop and the sound effects of time stop
* by the way,there's a cute plant always shaking at the top of setting interface.Depending on yourinterface,the plant will also be differente~
### Balances And Details
* redid 'king' sub-level in castle level
* the hit box for the rush attack of hurriclover has been modified,now it can not hit Lorus who is submerged underwater
* now when Opticaltrop's light shines on the mist of SP Majorist,the mist will begin to dissipate
* now,the attack interval for peashooter after being planted may vary between 0 to 1.5 seconds instead of fixed 1.5 seconds
* now if the core sunflower is in the process of generating,four-match or five-martch won't interrupted its production
* mow Opticaltrop will remian its laser direceion after being moved by Cascuta
* now Power Plant won't be powered by himself when he's slowed down
* now in the "the river that divides Chu and Han" level, some behaviors that were mistakes in terms of decision-making value will no longer occur
### Enhancements
* the music descriptions in the music room can now be dragged to resolve the issue of overly long descriptions in some languages
* now, after the level has ended, the death of plants above the king tile will no longer cause the game to fail
* at the end of the level now, the king's layer is on top
* technically, the firefly is now a distinct type of zombie, instead of a variant of the firefly zombie
* now, the Zombie Witch's speed potion, the catalytic effect of Enzymei, and the effect of Large Hrdron Accelerator all have special effects
* the animation duration when opening or closing the menu interface has been shortened to half of its original length
* the logic when the scroll bar is dragged has been optimized, and it no longer changes abruptly
* now, save files support naming. You can name them when creating a save or by right-clicking on an existing save
* the save creation interface has been optimized
### Technically Adjustment
* adjusted the method of plant encoding internally. It's more scientific now
* optimized the display logic for language-related sections.
* rewrote the internal functions used for multi-style language display; now there is support for more display schemes.
* optimized many small details in the code, enhancing maintainability.
### BUG fixes
* **GHTR-00000095** The first letter of the introduction of Chute Rose isn’t capitalized.
* **GHTR-00000096** Visual orientation of plants is wrong to the Chute Rose
* **GHTR-00000097** After the target force of the firefly or itself changes, the firefly will still conduct enemy scouting towards the target
* **GHTR-00000098** When the Lily pad is planted after the Decamp Dodder turned it into a seed packet, this Lily pad can be hit by a bullet.
* **GHTR-00000099** When the system language is partial language ( such as Traditional Chinese and Australian English ), the game does not open properly.
* **GHTR-0000009A** Sometimes the huge wave don’t approaching when the zombies are all killed.
## Updates for the next version
* The “diary” function will be added, it’s similar to almanac, but it combines pictures and illustrations.
* Many levels will have animations at the beginning.
* Snow Palace will be more dynamic, add more functions, such as, trial!
* Balance adjustment and detail optimization for plants and zombies.
* Reduces the difficulty of the story levels when the difficulty is below impossible.
* Optimize the layout of some pages.
* If there is time, we will modify the image of the Decamp Dodder. If not, it may be delayed to the later version of 0.17.